In the second Earthsea novel, Le Guin took a step further away from traditional fantasy themes and a step forward on her own unique path by making the viewpoint character a young woman. In a genre that was then thought to appeal mainly to men and boys, young adult fantasy in 1970, this was almost unheard of.
Tenar is the young woman, taken from her parents in infancy to become the priestess of the Old Gods of the Kargish Lands at the eastern edge of Earthsea, where the magic and wizards of the Inner Sea are forbidden and ineffective. The Old Gods had great power once, but that power has faded, replaced by newer gods and god-kings in the Kargish islands, but their worship is still led by a group of women priests and eunichs in the remote desert temples of the compound where Tenar now lives. Despite her role as chief priestess of the Old Gods, Tenar’s life is highly controlled and restricted by those around her. The one place where she has true power is in the vast maze-tunneled underground complex beneath the tombs of Atuan. This area is largely unknown to even the other women of the place. Tenar has been carefully taught to memorize the routes through it to the various rooms and treasures it contains.
One day Tenar detects a strange man inside the maze, something that has not happened in perhaps hundreds of years. At first she is furious at the desecration of her province, and leads the man into a trap deep inside the maze, but in time, she begins to speak to the man, and decides to spare his life to learn more about him and his world. That man is Ged, hero of the first book, now a full wizard of Earthsea, though his powers are greatly reduced in this stronghold of the Old Gods. Can his conversations with Tenar change her perception of the world enough to allow them both to escape the prison of the maze and the Tombs of Atuan? What will the response of the Old Gods be to that? Such is the meat of this excellent story.
As soon as I saw the cover of this comic I had a feeling I’d enjoy it, and I was right. Here, as in the distant past when he had his own title previously, Superman’s Pal is played for humor while getting into lots of trouble. Writer Matt Fraction also takes some time to explore Jimmy’s roots in Metropolis, as in the opening sequence, but the main story is Jimmy attempting to survive jumping out of a spaceship above the Earth without a parachute. As usual, everything goes wrong to an amusing degree, and even Superman’s rescue isn’t entirely successful.
Jimmy’s boss Perry White has every right to fire him, but settles for another solution to his Olsen problem: sending Jimmy on assignment…apparently a 12-issue series of assignments…beginning with Gotham City.
The art by Steve Lieber hits all the right notes, the script by Fraction is clever and entertaining. The colors by Fairbairn and letters by Cowles add to the fun, making this the most appealing new DC comic I’ve read in a while. Recommended.
Once again the cover of this comic has nothing to do with the contents, but ain’t it a beauty!
As a parody of super-hero teams, the three members of Hashtag: Danger are amusing. Even their bickering is entertaining. When they run into a trio of impostors who look just like them, things get complicated, particularly when the impostors turn out to be better at the team thing than they are. Also better at the time-travel thing. Fun story.
The Snelson backup is a strange one, more an anecdote than a story, though it advances the title character in his inability to do the stand-up comedy he thinks he’s great at. I wouldn’t pay him either!
I bought the Charles Vess illustrated “Books of Earthsea” at the San Diego Con, even though I already own most of the contents. Charles’ wonderful illustrations made it a must-have anyway. Above is the dust jacket of this thick tome, and the title page illustration for the first book in the series. Each book has a full-page painting similar to the dust jacket and many black and gray tone illustrations, all terrific.
I don’t think I’d reread this book since it came out in the 1960s. Despite that, I remembered some of the characters, settings and plot, a tribute to Le Guin’s writing skill.
Earthsea is a large collection of islands, and young Sparrowhawk is a young man on one of them, Gont. While his public name is thus, his true name is Ged, as he finds out in this story, and Ged also discovers he has a powerful talent for magic. The magic of Earthsea revolves around the true names of things, and as Ged begins to learn a few of them from a local witch and wizard, he gains power, or rather his innate power comes forth. Even in his youth and inexperience, Ged is able to confuse some raiding soldiers with fog and mist, saving most of his village. Ged’s teacher suggests he should go to the school for wizards on the island of Roke to gain more knowledge, a place where all the best wizards of Earthsea live and teach. Once he arrives, Ged’s pride and jealousy aroused by the taunting of a fellow student lead him to cast a dangerous spell beyond his control. This unleashes a great evil in the world, one that nearly kills Ged, and one that will always continue to try to destroy him. The only solution is for Ged to fight back, to pursue the evil shadow and conquer it, even to the ends of Earthsea.
This is a great read, and where it really came to life for me is when Ged meets, speaks with and battles his first dragon. There’s something about the way Le Guin handles the dragons that stands out from the fantasy crowd, and puts her at the level of Tolkien. While this book follows fantasy traditions in some ways, in others it breaks new ground. I can’t recommend it enough. If you haven’t read it, you should!